There will be lecture notes.

    further reading choose the NEWEST EDITION
  • Game programming Patterns
  • sect (12 Producer-Consumer, 16 Herds, 20 Genetic, 22 Neural Dynamics)
  • physics text Shapiro (advanced)
  • rigid body (simple intro)
  • fluids
  • realtime physics (NVidia)
  • Classical Dynamics
  • GamePhys Eng
  • more pointers